DUNE DAQ C++ object serialization utilities¶
This repository contains utilities for serializing/deserializing C++ objects for DUNE DAQ. Serialization allows objects to be sent across the network or persisted to disk.
Quick start¶
An appropriately-defined C++ type (see below) can be serialized/deserialized as follows:
MyClass m;
m.some_member=3;
// ... set other parts of m...
dunedaq::serialization::SerializationType stype=dunedaq::serialization::kMsgPack; // MsgPack is only supported option for now
std::vector<uint8_t> bytes=dunedaq::serialization::serialize(m, stype);
// ...elsewhere, after receiving the serialized object:
MyClass m_recv=dunedaq::serialization::deserialize<MyClass>(bytes);
Making types serializable¶
Classes can be made serializable by adding convertor functions for msgpack.
The easiest way to make your class (de)serializable is with the DUNE_DAQ_SERIALIZE() and DUNE_DAQ_SERIALIZABLE() convenience macros provided in Serialization.hpp:
// A type that's made serializable "intrusively", ie, by changing the type itself
namespace dunedaq {
namespace ns {
struct MyTypeIntrusive
{
int some_int;
std::string some_string;
std::vector<double> some_vector;
DUNE_DAQ_SERIALIZE(MyTypeIntrusive, some_int, some_string, some_vector);
};
} // namespace ns
DUNE_DAQ_SERIALIZABLE(ns::MyTypeIntrusive, "MyTypeIntrusive"); // should be in the dunedaq namespace
} // namespace dunedaq
You may not be able to change the type itself, either because you
don't have access to it, or because it lives in a package that cannot
depend on the serialization package. In this case, you can use the
DUNE_DAQ_SERIALIZE_NON_INTRUSIVE() macro instead. In the global
namespace, call DUNE_DAQ_SERIALIZE_NON_INTRUSIVE() with first
argument the namespace of your class, second argument the class name,
and the rest of the arguments listing the member variables. For example:
// A type that's made serializable "intrusively", ie, by changing the type itself
namespace ns {
struct MyType
{
int some_int;
std::string some_string;
std::vector<double> some_vector;
};
} // namespace ns
DUNE_DAQ_SERIALIZE_NON_INTRUSIVE(ns, MyType, some_int, some_string, some_vector);
A complete example, showing both intrusive and non-intrusive strategies, can be found in serialization_simple_test.cxx.
Full instructions for serializing arbitrary types with msgpack are available here. These include instructions for (de)serializing classes that are not default-constructible. Several custom serializers have been implemented, such as Fragment_serialization.hpp in dfmessages.
Design notes¶
Choice of serialization methods: there are many, many libraries and formats for serialization/deserialization, with a range of tradeoffs. For the binary format, we wanted a library that allows serialization of arbitrary types, rather than requiring types to be specified in, eg the library's DSL (this rules out, eg, protobuf). We may have to revisit that requirement if we find that msgpack does not meet performance requirements.
Last git commit to the markdown source of this page:
Author: Eric Flumerfelt
Date: Thu Mar 27 08:20:37 2025 -0500
If you see a problem with the documentation on this page, please file an Issue at https://github.com/DUNE-DAQ/serialization/issues